﻿using UnityEngine;

namespace InControl
{
    // @cond nodoc
    [AutoDiscover]
    public class Betop360WinProfile : UnityInputDeviceProfile
    {
        public Betop360WinProfile()
        {
            Name = "Betop Controller 360 mod";
            Meta = "Betop Controller 360 mod on Windows";

            IncludePlatforms = new[] {
				"Windows"
			};

            JoystickNames = new[] {
                "< BETOP GAME FOR WINDOWS > (Controller)",
			};

            ButtonMappings = new[] {
				new InputControlMapping {
					Handle = "A",
					Target = InputControlType.Action1,
					Source = Button0
				},
				new InputControlMapping {
					Handle = "B",
					Target = InputControlType.Action2,
					Source = Button1
				},
				new InputControlMapping {
					Handle = "X",
					Target = InputControlType.Action3,
					Source = Button2
				},
				new InputControlMapping {
					Handle = "Y",
					Target = InputControlType.Action4,
					Source = Button3
				},
				new InputControlMapping {
					Handle = "Left Bumper",
					Target = InputControlType.LeftBumper,
					Source = Button4
				},
				new InputControlMapping {
					Handle = "Right Bumper",
					Target = InputControlType.RightBumper,
					Source = Button5
				},
				new InputControlMapping {
					Handle = "Left Stick Button",
					Target = InputControlType.LeftStickButton,
					Source = Button8
				},
				new InputControlMapping {
					Handle = "Right Stick Button",
					Target = InputControlType.RightStickButton,
					Source = Button9
				},
				new InputControlMapping {
					Handle = "Back",
					Target = InputControlType.Back,
					Source = Button6
				},
                new InputControlMapping {
					Handle = "Select",
					Target = InputControlType.Select,
					Source = Button11
				},
				new InputControlMapping {
					Handle = "Start",
					Target = InputControlType.Start,
					Source = Button11
				},
                
			};

            AnalogMappings = new[] {
				LeftStickLeftMapping( Analog0 ),
				LeftStickRightMapping( Analog0 ),
				LeftStickUpMapping( Analog1 ),
				LeftStickDownMapping( Analog1 ),

				RightStickLeftMapping( Analog3 ),
				RightStickRightMapping( Analog3 ),
				RightStickUpMapping( Analog4 ),
				RightStickDownMapping( Analog4 ),

				DPadLeftMapping( Analog5 ),
				DPadRightMapping( Analog5 ),
				DPadUpMapping2( Analog6 ),
				DPadDownMapping2( Analog6 ),

				new InputControlMapping {
					Handle = "Left Trigger",
					Target = InputControlType.LeftTrigger,
					Source = Analog2,
					SourceRange = InputRange.ZeroToOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "Right Trigger",
					Target = InputControlType.RightTrigger,
					Source = Analog2,
					SourceRange = InputRange.ZeroToMinusOne,
					TargetRange = InputRange.ZeroToOne,
				},

				new InputControlMapping {
					Handle = "Left Trigger",
					Target = InputControlType.LeftTrigger,
					Source = Analog8
				},
				new InputControlMapping {
					Handle = "Right Trigger",
					Target = InputControlType.RightTrigger,
					Source = Analog9
				}
			};
        }
    }
    // @endcond
}
